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Designer Diary: Village Rails, or A Good Thing in a Small Package | BoardGameGeek News | BoardGameGeek

I love games that pack a heap of meaty decisions into a tiny product – especially card games, where formats as lean as eighteen or even eight cards can be turned into rich, replayable experiences, Source: Designer Diary: Village Rails, or A Good Thing in a Small Package | BoardGameGeek News | BoardGameGeek

Spicing up your resource management | Subsurface Games

If all resources are used in the same way, it’s very hard to make them feel meaningfully different. If the only difference between a Stone and a Wood is that building cards use them in different amounts, then there is no inherent difference between the two. Source: Spicing up your resource management | Subsurface Games

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