It’s not that the mechanisms and the game system itself isn’t important – the game system is what makes the experience arise. It is just that I believe the experience ultimately is the most important thing, the ends to which the mechanisms are a means. Certainly, the experience is more important when it comes to […]
Author: Cathie
William Optics RedCat 51II – Upgraded Version
Designed to be the best, affordable, small, lightweight and fast Apochromatic refactor for astrophotography. Source: William Optics RedCat 51II – Upgraded Version
The Rise of the Internet’s Creative Middle Class | The New Yorker
this digital landscape shifted once the success of Google’s ad program revealed that you could make a lot of money on user-generated creative output, which led to the rise of social-media companies such as Facebook, Instagram, and Twitter. Initially, these companies emphasized their simple, elegant-looking interfaces and their sales pitches about online expression and connection, […]
When/Why is Calculation Fun? – The Thoughtful Gamer
When/Why is Calculation Fun? Source: When/Why is Calculation Fun? – The Thoughtful Gamer
How to surprise your players (and why you want to do this)
When you’re designing a game, you’ll want to come up with something new and innovative. Something players haven’t seen done before. If you can find a way to surprise your players, you’ll increase the interest, curiosity, and replay value of your game. Source: How to surprise your players (and why you want to do this)
Tabletop Simulator Alternatives
I’ve played around with a few TTS alternatives, and while I’m far from an expert on any of these platforms, I wanted to share with you some other options that you might want to consider. Source: Tabletop Simulator Alternatives
The Art of Serious Game Design: A hands-on workshop for developing educational games: Facilitator guide | OER Commons
Overview: The materials within this guide are intended to support multidisciplinary teams in or during the pre-production phase of serious game design as they collaborate in a facilitated workshop. It is critical that the workshop facilitators are familiar with the conceptual framework and proposed methodology in order to better support participants as they collaborate in […]
ShippBoard Games: Defining Conflict
So, what is conflict? What kinds of conflict are found in board games? What would a conflict-free game look like? Source: ShippBoard Games: Defining Conflict
Prerelease.games – Home
A community of game designers and play-testers. Source: Prerelease.games – Home
Should I pitch or self-publish my game? The pros and cons, and a couple of other options to consider – Entro Games by Chris Backe
Source: Should I pitch or self-publish my game? The pros and cons, and a couple of other options to consider – Entro Games by Chris Backe