It’s so easy to set aside a game you’re working on, especially if you run into a problem you don’t yet have a solution for. But if you continually move on to the next game before the last one has reached greatness, you run the risk of getting into this perpetual cycle. Source: Do You […]
Category: Creativity
How to Get Ideas – The Dark Imp
I came to realise that when faced with a problem most people look for the one right solution because that’s the way they were brought up. All through school they had to answer multiple-choice and true-or-false questions, questions that only had one right answer. And so they assume that all questions and problems are like […]
Game Design Inspiration: Mechanic Creation – The Dark Imp
Here is an exercise I use to encourage new mechanic ideas to pop into my head. Source: Game Design Inspiration: Mechanic Creation – The Dark Imp
The Creative Process: For a More Creative Brain, Follow These 5 Steps
innovative ideas happen when you develop new combinations of old elements. In other words, creative thinking is not about generating something new from a blank slate, but rather about taking what is already present and combining those bits and pieces in a way that has not been done previously. Source: The Creative Process: For a […]
10 ways to come up with brilliant game ideas
Everyone loves a good top 10 list, so I thought I would put together a list of my 10 favourite (actually, 12 now!) ways to come up with new board game ideas. Source: 10 ways to come up with brilliant game ideas
Ways to Spark Inspiration – Carla Kopp
I sometimes really want to design a game with a specific mechanism. Why? I’m not entirely sure, but my game design style usually involves creating a game with a specific mechanism, then moving on to a new and different mechanism. I like experiencing a ton of different ways for players to interact, rather than seeing […]
Ways to Spark Inspiration – Carla Kopp
I always work better under specific constraints. Giving yourself several of them can actually make it so much easier to get a direction for a design. It’s partially due to the fact that, when you make a game without limitations, it can be about absolutely anything and with any number of mechanics. Choosing between the […]
Judith Joy Ross’s Timeless and Empathic Portraits
When she was coming up, Ross entered a world dominated by the iconographic portraits of Richard Avedon, Irving Penn, and Diane Arbus, pictures often first published in magazines, where they had to leap off the page. Ross’s work, in a range of subtler tones, operates differently. Her contact prints are almost never bigger than the […]
Consumer -> Producer
I think about a continuum of three stages that move learners from consumers to producers of digital content. Source: Consume. Curate. Create. | Dr. Ian O’Byrne