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Category: Experience Design

From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation

Learn the right things from other games that have been successful at capturing an audience. Look at the experience created, dig into why that experience was successful and for what audience. Then iterate on the entirety of the experience of the product. As opposed to looking at successful games from a mechanical standpoint in order to try to iterate simply focused on mechanisms alone. Looking only at mechanisms risks blinding you to why a certain […]

From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation

If we focus on the experience, we include more people. You can describe the game experience without requiring knowledge of the board game lingo. Instead of the back of the box scaring the potential consumer away with mechanical how to play instructions, the consumer is welcomed by a capturing description of what it will be like once the game is on the table. Source: From mechanisms to experience – why we need a shift in […]

From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation

It’s not that the mechanisms and the game system itself isn’t important – the game system is what makes the experience arise. It is just that I believe the experience ultimately is the most important thing, the ends to which the mechanisms are a means. Certainly, the experience is more important when it comes to helping games thrive, finding their audiences and bringing new players into the hobby. Source: From mechanisms to experience – why […]

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