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Category: Game Design

Spicing up your resource management | Subsurface Games

If all resources are used in the same way, it’s very hard to make them feel meaningfully different. If the only difference between a Stone and a Wood is that building cards use them in different amounts, then there is no inherent difference between the two. Source: Spicing up your resource management | Subsurface Games

Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge

Over half of all announced games for next-gen game consoles are being developed using Epic Games’ Unreal Engine suite of developer tools, Source: Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge

Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog

If done well, player elimination can be a very interesting mechanism in modern board games. In this article, I want to look at different ways this mechanism is implemented and discuss how well these work. Source: Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog

Victory Conditions other than Victory Points – The Board Game Design Course

Playing lots of games gives you ideas about various aspects of games that are not as common. we’re going to dive into some other fun and interesting ways that players can win a game, along with examples of each. Source: Victory Conditions other than Victory Points – The Board Game Design Course

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