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Category: Game Studies

The key to a great engine-building game – The Board Game Design Course

The key to winning (or even just doing well) in these games is to build an engine that will continue to give you the resources you need to gain points and beat your opponents. You do this through purchasing the right cards or cubes and combo-ing them together to pull off bigger gains as the […]

Randomness, and “Random Value Absorption Thresholds” – KEITH BURGUN GAMES

As with many things in game design, the objective with this random value is to make sure that we have enough of it that it’s doing the job of randomness, but not so much that it is the thing driving the car. We want the player to be mainly driving the car; we want the […]