There are two key pillars of satire that often trip creators up. Firstly, satire “must take aim at a target that is larger or more powerful than the author.” Satire must punch up. Punching down is just bullying. So, I cannot satirize an oppressed group, but in theory I could satirize their leaders if they […]
Category: Serious Games
How do I Adapt Games for Learning? — University XP
Games-based learning is the use and adaptation of games as a medium for learning. Source: How do I Adapt Games for Learning? — University XP
Decisions for Us — University XP
An idiogame is a series of interesting decisions that produces a personal outcome. Unlike orthogames; these decisions don’t necessarily resolve to help individual players win in the game or win against each other. Source: Decisions for Us — University XP
Inoculation Science – Interactive Games
So far, we’ve launched three different games, each of which covers a different domain of misinformation: Bad News (about online “fake news”), Harmony Square (about political disinformation and intergroup polarization), and Go Viral! (about COVID-19 misinformation) Source: Inoculation Science – Interactive Games
The Art of Serious Game Design: A hands-on workshop for developing educational games: Facilitator guide | OER Commons
Overview: The materials within this guide are intended to support multidisciplinary teams in or during the pre-production phase of serious game design as they collaborate in a facilitated workshop. It is critical that the workshop facilitators are familiar with the conceptual framework and proposed methodology in order to better support participants as they collaborate in […]
Wingspan: Elizabeth Hargrave’s board game is changing how we play.
The thing I find most remarkable about Wingspan is that it’s the only game I’ve ever played in which at times, the obvious, most efficient way to score points is readily apparent—often, laying eggs turn after turn—but I reject it in favor of a strategy that’s logically shakier but might produce a more elegant result. […]
Wingspan: Elizabeth Hargrave’s board game is changing how we play.
And I think that the game’s sly cooperative nature—the way Hargrave’s design gently pushes you not to beat your neighbor but to succeed with her, together—goes hand in hand with its conservationist spirit. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.