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ShippBoard Games: Elegance Vs. Obscurity

To conclude, I’m not sure that complexity is the best way to think about elegance, because as designers we will tend to believe that all of our complexity is necessary. Obscurity (or muddiness, if you need a more visceral metaphor) allows us to ask questions of our design, such as “what is preventing players from accessing the fun parts of the game?” Or to put it another way, what poor design choices are obscuring the good ones?

Source: ShippBoard Games: Elegance Vs. Obscurity

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