When I was thinking about my design process, I divided the steps into three general phases: scaffolding, outline, and details. Scaffolding addresses the initial have-an-idea process. Outline looks at building the bare bones of the design. And details is the rest of the design process. Source: ShippBoard Games: Starting a Thematic Design
Author: Cathie
Far Away Times: How To Make Good Small Games
I think projects are most likely to succeed when you only have to learn one or two new skills to see them to completion. Even for people like me with programming experience, complex tool chains like Unity demand a lot from you, and I think that’s discouraging for new devs. Source: Far Away Times: How […]
ShippBoard Games: An Approach to Complexity
there is one aspect of rules complexity that designers can miss: the ratio of complex systems to complex actions. I don’t think I’m the first person to point this out, but it deserves more attention. The more complex the systems in the game, the less those systems can tolerate complex actions. Source: ShippBoard Games: An […]
Moving From Search to Answers With Bing and ChatGPT
This also means that Microsoft’s vision of the future is a world less focused on search, and more focused on answers. Source: Moving From Search to Answers With Bing and ChatGPT
Elmore Leonard’s 10 Rules of Writing – The Marginalian
Source: Elmore Leonard’s 10 Rules of Writing – The Marginalian
Game Design Inspiration: Mechanic Creation – The Dark Imp
Here is an exercise I use to encourage new mechanic ideas to pop into my head. Source: Game Design Inspiration: Mechanic Creation – The Dark Imp
Glossary
Astrophotography Glossary Source: Glossary
Designer Diary: Village Rails, or A Good Thing in a Small Package | BoardGameGeek News | BoardGameGeek
I love games that pack a heap of meaty decisions into a tiny product – especially card games, where formats as lean as eighteen or even eight cards can be turned into rich, replayable experiences, Source: Designer Diary: Village Rails, or A Good Thing in a Small Package | BoardGameGeek News | BoardGameGeek
How to Improve College Teaching in 2023 | Higher Ed Gamma
A democratic institution would not reserve its best opportunities for a small subset of the student body. A learning-centered university would give as many students as possible access to the high-impact practices and active and experiential learning activities that define a high-quality education. Source: How to Improve College Teaching in 2023 | Higher Ed Gamma
The In Between: What’s Needed to Improve Student Outcomes
As institutions attempt to implement a variety of priorities, they understandably focus on the end result: improved student outcomes and equity. However, most educators miss something critical that needs to happen “in between” the priorities and improved outcomes. Source: The In Between: What’s Needed to Improve Student Outcomes