There are two key pillars of satire that often trip creators up. Firstly, satire “must take aim at a target that is larger or more powerful than the author.” Satire must punch up. Punching down is just bullying. So, I cannot satirize an oppressed group, but in theory I could satirize their leaders if they […]
Author: Cathie
ShippBoard Games: Elegance Vs. Obscurity
To conclude, I’m not sure that complexity is the best way to think about elegance, because as designers we will tend to believe that all of our complexity is necessary. Obscurity (or muddiness, if you need a more visceral metaphor) allows us to ask questions of our design, such as “what is preventing players from […]
ShippBoard Games: Elegance Vs. Obscurity
elegance is the elimination of unnecessary complexity. Source: ShippBoard Games: Elegance Vs. Obscurity
STScI | Mikulski Archive for Space Telescopes (MAST) Portal
Source: STScI | Mikulski Archive for Space Telescopes (MAST) Portal
HTML Guide | The Cave of Dragonflies
The guide is written on the assumption that you read through the parts in order, but if you think you already know everything in some sections, you can skip ahead if you like. Source: HTML Guide | The Cave of Dragonflies
fluffy — beginner’s guide to the indie web
personal websites and indie web development still very much exist! it may be out of the way to access and may not be the default internet experience anymore, but if you want to look and read through someone’s personally crafted site, or even make your own, you can still do it! here’s how: Source: fluffy […]
71 Ways to Become a Better Game Designer – YouTube
71 Ways to Become a Better Game Designer Source: 71 Ways to Become a Better Game Designer – YouTube
Spicing up your resource management | Subsurface Games
If all resources are used in the same way, it’s very hard to make them feel meaningfully different. If the only difference between a Stone and a Wood is that building cards use them in different amounts, then there is no inherent difference between the two. Source: Spicing up your resource management | Subsurface Games
Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge
Over half of all announced games for next-gen game consoles are being developed using Epic Games’ Unreal Engine suite of developer tools, Source: Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge
Ten Mental Models for Learning – Scott H Young
Learning is the process of acquiring patterns and methods to cut down on brute-force searching. Source: Ten Mental Models for Learning – Scott H Young