Unfortunately, learning is rarely taught as a class on its own—meaning most of these mental models are known only to specialists. In this essay, I’d like to share the ten that have influenced me the most, along with references to dig deeper in case you’d like to know more. Source: Ten Mental Models for Learning […]
Author: Cathie
How to Write a Great Rulebook — Pine Island Games
So, let’s dive into my best practices. Source: How to Write a Great Rulebook — Pine Island Games
How do I Adapt Games for Learning? — University XP
Games-based learning is the use and adaptation of games as a medium for learning. Source: How do I Adapt Games for Learning? — University XP
Decisions for Us — University XP
An idiogame is a series of interesting decisions that produces a personal outcome. Unlike orthogames; these decisions don’t necessarily resolve to help individual players win in the game or win against each other. Source: Decisions for Us — University XP
What is Strategy in Gameplay? — University XP
But what is “strategy;” and what role does it play in game play, game design, game, development, and applied games? Source: What is Strategy in Gameplay? — University XP
Inoculation Science – Interactive Games
So far, we’ve launched three different games, each of which covers a different domain of misinformation: Bad News (about online “fake news”), Harmony Square (about political disinformation and intergroup polarization), and Go Viral! (about COVID-19 misinformation) Source: Inoculation Science – Interactive Games
Inoculation Science – Home
This website brings together research and resources on inoculation theory applied to misinformation. Source: Inoculation Science – Home
Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog
If done well, player elimination can be a very interesting mechanism in modern board games. In this article, I want to look at different ways this mechanism is implemented and discuss how well these work. Source: Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog
Lunchtime Game Challenge
Adam is looking for a new game to play with his coworkers over lunch. The game should incorporate player interaction. Theme and mechanics are open. Player count and play time are of the utmost importance here. The game should be playable in 45 minutes so set up and tear down can take it to 60 […]
The 18 Card Challenge – Dinosaurs… but! – Button Shy
The challenge this time is Design An 18 Card Game About Dinosaurs… But! The but is a big one. “But NOT modern day dino parks or dinosaurs fighting each other.” Source: The 18 Card Challenge – Dinosaurs… but! – Button Shy