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Spicing up your resource management | Subsurface Games

If all resources are used in the same way, it’s very hard to make them feel meaningfully different. If the only difference between a Stone and a Wood is that building cards use them in different amounts, then there is no inherent difference between the two. Source: Spicing up your resource management | Subsurface Games

Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge

Over half of all announced games for next-gen game consoles are being developed using Epic Games’ Unreal Engine suite of developer tools, Source: Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge

Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog

If done well, player elimination can be a very interesting mechanism in modern board games. In this article, I want to look at different ways this mechanism is implemented and discuss how well these work. Source: Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog

Lunchtime Game Challenge

Adam is looking for a new game to play with his coworkers over lunch. The game should incorporate player interaction. Theme and mechanics are open. Player count and play time are of the utmost importance here. The game should be playable in 45 minutes so set up and tear down can take it to 60 minutes, and it should be playable by at least 2 to 4 players. Six players would be the preferred. As […]

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