Here is an exercise I use to encourage new mechanic ideas to pop into my head. Source: Game Design Inspiration: Mechanic Creation – The Dark Imp
Category: Games
Designer Diary: Village Rails, or A Good Thing in a Small Package | BoardGameGeek News | BoardGameGeek
I love games that pack a heap of meaty decisions into a tiny product – especially card games, where formats as lean as eighteen or even eight cards can be turned into rich, replayable experiences, Source: Designer Diary: Village Rails, or A Good Thing in a Small Package | BoardGameGeek News | BoardGameGeek
ShippBoard Games: On Satire
There are two key pillars of satire that often trip creators up. Firstly, satire “must take aim at a target that is larger or more powerful than the author.” Satire must punch up. Punching down is just bullying. So, I cannot satirize an oppressed group, but in theory I could satirize their leaders if they […]
ShippBoard Games: Elegance Vs. Obscurity
To conclude, I’m not sure that complexity is the best way to think about elegance, because as designers we will tend to believe that all of our complexity is necessary. Obscurity (or muddiness, if you need a more visceral metaphor) allows us to ask questions of our design, such as “what is preventing players from […]
ShippBoard Games: Elegance Vs. Obscurity
elegance is the elimination of unnecessary complexity. Source: ShippBoard Games: Elegance Vs. Obscurity
71 Ways to Become a Better Game Designer – YouTube
71 Ways to Become a Better Game Designer Source: 71 Ways to Become a Better Game Designer – YouTube
Spicing up your resource management | Subsurface Games
If all resources are used in the same way, it’s very hard to make them feel meaningfully different. If the only difference between a Stone and a Wood is that building cards use them in different amounts, then there is no inherent difference between the two. Source: Spicing up your resource management | Subsurface Games
Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge
Over half of all announced games for next-gen game consoles are being developed using Epic Games’ Unreal Engine suite of developer tools, Source: Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge
How to Write a Great Rulebook — Pine Island Games
So, let’s dive into my best practices. Source: How to Write a Great Rulebook — Pine Island Games
How do I Adapt Games for Learning? — University XP
Games-based learning is the use and adaptation of games as a medium for learning. Source: How do I Adapt Games for Learning? — University XP