Over half of all announced games for next-gen game consoles are being developed using Epic Games’ Unreal Engine suite of developer tools, Source: Epic says more than half of all announced next-gen games are made on Unreal Engine – The Verge
Category: Games
How to Write a Great Rulebook — Pine Island Games
So, let’s dive into my best practices. Source: How to Write a Great Rulebook — Pine Island Games
How do I Adapt Games for Learning? — University XP
Games-based learning is the use and adaptation of games as a medium for learning. Source: How do I Adapt Games for Learning? — University XP
Decisions for Us — University XP
An idiogame is a series of interesting decisions that produces a personal outcome. Unlike orthogames; these decisions don’t necessarily resolve to help individual players win in the game or win against each other. Source: Decisions for Us — University XP
What is Strategy in Gameplay? — University XP
But what is “strategy;” and what role does it play in game play, game design, game, development, and applied games? Source: What is Strategy in Gameplay? — University XP
Inoculation Science – Interactive Games
So far, we’ve launched three different games, each of which covers a different domain of misinformation: Bad News (about online “fake news”), Harmony Square (about political disinformation and intergroup polarization), and Go Viral! (about COVID-19 misinformation) Source: Inoculation Science – Interactive Games
Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog
If done well, player elimination can be a very interesting mechanism in modern board games. In this article, I want to look at different ways this mechanism is implemented and discuss how well these work. Source: Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog
Lunchtime Game Challenge
Adam is looking for a new game to play with his coworkers over lunch. The game should incorporate player interaction. Theme and mechanics are open. Player count and play time are of the utmost importance here. The game should be playable in 45 minutes so set up and tear down can take it to 60 […]
The 18 Card Challenge – Dinosaurs… but! – Button Shy
The challenge this time is Design An 18 Card Game About Dinosaurs… But! The but is a big one. “But NOT modern day dino parks or dinosaurs fighting each other.” Source: The 18 Card Challenge – Dinosaurs… but! – Button Shy
A “Board Game Design to Publisher” Roadmap – We Heart Games
These are the steps I follow when I’m working on a board game design and I think it might be “publisher-worthy”. Sometimes I give games away for free on itch.io, but sometimes I’ll be working on a game idea that is telling me it can go farther. Source: A “Board Game Design to Publisher” Roadmap […]