How can we reduce the perception of complexity when creating games for the mass market? Source: Designing the ‘Teach’ into the game – The Dark Imp
Category: Board Games
Worker Placement Mechanic – Circle J Games
Let’s take a closer look at worker placement and how it relates to designing and playing great tabletop games of any type. Source: Worker Placement Mechanic – Circle J Games
ShippBoard Games: Starting a Thematic Design
When I was thinking about my design process, I divided the steps into three general phases: scaffolding, outline, and details. Scaffolding addresses the initial have-an-idea process. Outline looks at building the bare bones of the design. And details is the rest of the design process. Source: ShippBoard Games: Starting a Thematic Design
Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog
If done well, player elimination can be a very interesting mechanism in modern board games. In this article, I want to look at different ways this mechanism is implemented and discuss how well these work. Source: Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog
A “Board Game Design to Publisher” Roadmap – We Heart Games
These are the steps I follow when I’m working on a board game design and I think it might be “publisher-worthy”. Sometimes I give games away for free on itch.io, but sometimes I’ll be working on a game idea that is telling me it can go farther. Source: A “Board Game Design to Publisher” Roadmap […]
The 18 Card Challenge – Dinosaurs… but! – Button Shy
The challenge this time is Design An 18 Card Game About Dinosaurs… But! The but is a big one. “But NOT modern day dino parks or dinosaurs fighting each other.” Source: The 18 Card Challenge – Dinosaurs… but! – Button Shy
From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation
Learn the right things from other games that have been successful at capturing an audience. Look at the experience created, dig into why that experience was successful and for what audience. Then iterate on the entirety of the experience of the product. As opposed to looking at successful games from a mechanical standpoint in order […]
From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation
If we focus on the experience, we include more people. You can describe the game experience without requiring knowledge of the board game lingo. Instead of the back of the box scaring the potential consumer away with mechanical how to play instructions, the consumer is welcomed by a capturing description of what it will be […]
From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation
It’s not that the mechanisms and the game system itself isn’t important – the game system is what makes the experience arise. It is just that I believe the experience ultimately is the most important thing, the ends to which the mechanisms are a means. Certainly, the experience is more important when it comes to […]
ShippBoard Games: Defining Conflict
So, what is conflict? What kinds of conflict are found in board games? What would a conflict-free game look like? Source: ShippBoard Games: Defining Conflict