What are you looking for?

Category: Board Games

Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog

If done well, player elimination can be a very interesting mechanism in modern board games. In this article, I want to look at different ways this mechanism is implemented and discuss how well these work. Source: Slow death – player elimination in board games (Topic Discussion) – Tabletop Games Blog

A “Board Game Design to Publisher” Roadmap – We Heart Games

These are the steps I follow when I’m working on a board game design and I think it might be “publisher-worthy”. Sometimes I give games away for free on itch.io, but sometimes I’ll be working on a game idea that is telling me it can go farther. Source: A “Board Game Design to Publisher” Roadmap – We Heart Games

From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation

Learn the right things from other games that have been successful at capturing an audience. Look at the experience created, dig into why that experience was successful and for what audience. Then iterate on the entirety of the experience of the product. As opposed to looking at successful games from a mechanical standpoint in order to try to iterate simply focused on mechanisms alone. Looking only at mechanisms risks blinding you to why a certain […]

From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation

If we focus on the experience, we include more people. You can describe the game experience without requiring knowledge of the board game lingo. Instead of the back of the box scaring the potential consumer away with mechanical how to play instructions, the consumer is welcomed by a capturing description of what it will be like once the game is on the table. Source: From mechanisms to experience – why we need a shift in […]

From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation

It’s not that the mechanisms and the game system itself isn’t important – the game system is what makes the experience arise. It is just that I believe the experience ultimately is the most important thing, the ends to which the mechanisms are a means. Certainly, the experience is more important when it comes to helping games thrive, finding their audiences and bringing new players into the hobby. Source: From mechanisms to experience – why […]

Wingspan: Elizabeth Hargrave’s board game is changing how we play.

The thing I find most remarkable about Wingspan is that it’s the only game I’ve ever played in which at times, the obvious, most efficient way to score points is readily apparent—often, laying eggs turn after turn—but I reject it in favor of a strategy that’s logically shakier but might produce a more elegant result. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.

Wingspan: Elizabeth Hargrave’s board game is changing how we play.

Wingspan is what’s known among serious gamers as an “engine-building game,” which means that as the game goes on, the combination of birds you play becomes more and more efficient at generating points each turn, like an engine running faster and faster. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.

Next Page »
css.php