And I think that the game’s sly cooperative nature—the way Hargrave’s design gently pushes you not to beat your neighbor but to succeed with her, together—goes hand in hand with its conservationist spirit. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.
Category: Board Games
Wingspan is what’s known among serious gamers as an “engine-building game,” which means that as the game goes on, the combination of birds you play becomes more and more efficient at generating points each turn, like an engine running faster and faster. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.
Factions are the result of conflicting cultural norms. Factions are more believable if their values and beliefs are in conflict with another faction. Values and beliefs, of course, are expressed by their unique faction mechanics. Source: Create characters and world-building
Characters can come alive during gameplay if they are unique in some way. However, just giving a character a special power doesn’t cut it. World-building and mechanics need to be knitted together to create compelling characters who don’t need lore dumps for us to know who they are and what they want. Source: Create characters […]
In today’s video I discuss a list I posted back in 2013 about 10 game design lessons I learned that year and if I still agree with those lessons. Source: Top 10 Game Design Lessons: 2013 vs 2021 – YouTube