The thing I find most remarkable about Wingspan is that it’s the only game I’ve ever played in which at times, the obvious, most efficient way to score points is readily apparent—often, laying eggs turn after turn—but I reject it in favor of a strategy that’s logically shakier but might produce a more elegant result. […]
Category: Board Games
Wingspan: Elizabeth Hargrave’s board game is changing how we play.
And I think that the game’s sly cooperative nature—the way Hargrave’s design gently pushes you not to beat your neighbor but to succeed with her, together—goes hand in hand with its conservationist spirit. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.
Wingspan: Elizabeth Hargrave’s board game is changing how we play.
Wingspan is what’s known among serious gamers as an “engine-building game,” which means that as the game goes on, the combination of birds you play becomes more and more efficient at generating points each turn, like an engine running faster and faster. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.
Create characters and world-building
Factions are the result of conflicting cultural norms. Factions are more believable if their values and beliefs are in conflict with another faction. Values and beliefs, of course, are expressed by their unique faction mechanics. Source: Create characters and world-building
Create characters and world-building
Characters can come alive during gameplay if they are unique in some way. However, just giving a character a special power doesn’t cut it. World-building and mechanics need to be knitted together to create compelling characters who don’t need lore dumps for us to know who they are and what they want. Source: Create characters […]
Top 10 Game Design Lessons: 2013 vs 2021 – YouTube
In today’s video I discuss a list I posted back in 2013 about 10 game design lessons I learned that year and if I still agree with those lessons. Source: Top 10 Game Design Lessons: 2013 vs 2021 – YouTube