So, what is conflict? What kinds of conflict are found in board games? What would a conflict-free game look like? Source: ShippBoard Games: Defining Conflict
Category: Game Design
Prerelease.games – Home
A community of game designers and play-testers. Source: Prerelease.games – Home
Should I pitch or self-publish my game? The pros and cons, and a couple of other options to consider – Entro Games by Chris Backe
Source: Should I pitch or self-publish my game? The pros and cons, and a couple of other options to consider – Entro Games by Chris Backe
Acknowledgements – Game Design & Development 2021
All content, unless otherwise noted, is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. Source: Acknowledgements – Game Design & Development 2021
10 ways to come up with brilliant game ideas
Everyone loves a good top 10 list, so I thought I would put together a list of my 10 favourite (actually, 12 now!) ways to come up with new board game ideas. Source: 10 ways to come up with brilliant game ideas
Wingspan: Elizabeth Hargrave’s board game is changing how we play.
The thing I find most remarkable about Wingspan is that it’s the only game I’ve ever played in which at times, the obvious, most efficient way to score points is readily apparent—often, laying eggs turn after turn—but I reject it in favor of a strategy that’s logically shakier but might produce a more elegant result. […]
Create characters and world-building
Factions are the result of conflicting cultural norms. Factions are more believable if their values and beliefs are in conflict with another faction. Values and beliefs, of course, are expressed by their unique faction mechanics. Source: Create characters and world-building
Create characters and world-building
Characters can come alive during gameplay if they are unique in some way. However, just giving a character a special power doesn’t cut it. World-building and mechanics need to be knitted together to create compelling characters who don’t need lore dumps for us to know who they are and what they want. Source: Create characters […]
Ways to Spark Inspiration – Carla Kopp
I sometimes really want to design a game with a specific mechanism. Why? I’m not entirely sure, but my game design style usually involves creating a game with a specific mechanism, then moving on to a new and different mechanism. I like experiencing a ton of different ways for players to interact, rather than seeing […]
Ways to Spark Inspiration – Carla Kopp
I always work better under specific constraints. Giving yourself several of them can actually make it so much easier to get a direction for a design. It’s partially due to the fact that, when you make a game without limitations, it can be about absolutely anything and with any number of mechanics. Choosing between the […]