This guide is directed towards the individual who wants to write a rulebook for a board game.Learn to write rules in 5 simple steps. Source: Make Rules | A place rules call home
Category: Game Design
How to balance a game – a deep dive into a real-world template – Entro Games by Chris Backe
As they’re most commonly used by designers, spreadsheets do four major things:Organize dataHelp with balanceMake it easy to share data with collaborators, publishers, graphic designers, etc.Make it possible to import data into services like Component.studio or Nandeck Source: How to balance a game – a deep dive into a real-world template – Entro Games by […]
GameTek #12: Generation P | Revue
procedural narrative generation – specifically crafting a story in response to player actions. Source: GameTek #12: Generation P | Revue
Common Designer Pitfalls – Carla Kopp
Perfectionism is paralyzing. Focusing on Perfection vs Improvement Source: Common Designer Pitfalls – Carla Kopp
Randomness, and “Random Value Absorption Thresholds” – KEITH BURGUN GAMES
As with many things in game design, the objective with this random value is to make sure that we have enough of it that it’s doing the job of randomness, but not so much that it is the thing driving the car. We want the player to be mainly driving the car; we want the […]
Top 10 Game Design Lessons: 2013 vs 2021 – YouTube
In today’s video I discuss a list I posted back in 2013 about 10 game design lessons I learned that year and if I still agree with those lessons. Source: Top 10 Game Design Lessons: 2013 vs 2021 – YouTube