Category: Gamification

Information | Free Full-Text | Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training | HTML

The gamification designed for this research study used the GameMo plug-in [61] that allows expanding the possibilities in Moodle. The following elements were used as explained below: Badges: They were given when a certain task was completed, a certain task list was completed, one of the sections of the subject was passed, and when the entire course was completed. Points: For each completed task, a certain number of points were awarded, the amount of points […]

Information | Free Full-Text | Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training | HTML

Gamification is defined as the use of game design elements and techniques in contexts outside the game. Gamification includes a number of game elements such as points, badges, levels, leaderboards, status, trophies, rewards, and progress bars [10,11]. These elements are incorporated into tasks to engage, motivate, and reward users to learn new skills or change behaviors [1,12]. The general objective is to align intrinsic and extrinsic motivation activating the commitment and motivation of students to […]