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Information | Free Full-Text | Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training | HTML

Gamification is defined as the use of game design elements and techniques in contexts outside the game. Gamification includes a number of game elements such as points, badges, levels, leaderboards, status, trophies, rewards, and progress bars [10,11]. These elements are incorporated into tasks to engage, motivate, and reward users to learn new skills or change behaviors [1,12]. The general objective is to align intrinsic and extrinsic motivation activating the commitment and motivation of students to active

Source: Information | Free Full-Text | Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training | HTML

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