Gamification is defined as the use of game design elements and techniques in contexts outside the game. Gamification includes a number of game elements such as points, badges, levels, leaderboards, status, trophies, rewards, and progress bars [10,11]. These elements are incorporated into tasks to engage, motivate, and reward users to learn new skills or change behaviors [1,12]. The general objective is to align intrinsic and extrinsic motivation activating the commitment and motivation of students to active