I believe I have isolated the fundamental properties of a certain kind of machine. It is a machine which arranges its information in such a way so that a user may make inputs to the system and receive meaningful feedback about that system. The user is attempting to reach a certain state – the “win” […]
Category: Games
Game Design 101: Help, My Design is Too Complicated! – Entro Games by Chris Backe
I’ll call it a Piece Of Information I Need to Think about, or POINT for short.As you begin to take your turn, where and what are you looking before making your strategic decisions? Source: Game Design 101: Help, My Design is Too Complicated! – Entro Games by Chris Backe
magictools/README.md at main · ellisonleao/magictools
A curated list of game development resources to make magic happen. Source: magictools/README.md at main · ellisonleao/magictools
Cumbersome: “Challenge” vs “Difficulty”
We have learned that Difficulty comprises two aspects: Depth and Unfairness. One of those increases Challenge, and the other does not, but both increase difficulty. I don’t think I’m out on a limb saying difficulty that increases challenge is “Good Difficulty,” and difficulty that does not increase challenge is “Bad Difficulty.” Source: Cumbersome: “Challenge” vs […]
From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation
Learn the right things from other games that have been successful at capturing an audience. Look at the experience created, dig into why that experience was successful and for what audience. Then iterate on the entirety of the experience of the product. As opposed to looking at successful games from a mechanical standpoint in order […]
From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation
If we focus on the experience, we include more people. You can describe the game experience without requiring knowledge of the board game lingo. Instead of the back of the box scaring the potential consumer away with mechanical how to play instructions, the consumer is welcomed by a capturing description of what it will be […]
From mechanisms to experience – why we need a shift in the discourse – Board Games & business innovation
It’s not that the mechanisms and the game system itself isn’t important – the game system is what makes the experience arise. It is just that I believe the experience ultimately is the most important thing, the ends to which the mechanisms are a means. Certainly, the experience is more important when it comes to […]
When/Why is Calculation Fun? – The Thoughtful Gamer
When/Why is Calculation Fun? Source: When/Why is Calculation Fun? – The Thoughtful Gamer
How to surprise your players (and why you want to do this)
When you’re designing a game, you’ll want to come up with something new and innovative. Something players haven’t seen done before. If you can find a way to surprise your players, you’ll increase the interest, curiosity, and replay value of your game. Source: How to surprise your players (and why you want to do this)
Tabletop Simulator Alternatives
I’ve played around with a few TTS alternatives, and while I’m far from an expert on any of these platforms, I wanted to share with you some other options that you might want to consider. Source: Tabletop Simulator Alternatives