Overview: The materials within this guide are intended to support multidisciplinary teams in or during the pre-production phase of serious game design as they collaborate in a facilitated workshop. It is critical that the workshop facilitators are familiar with the conceptual framework and proposed methodology in order to better support participants as they collaborate in […]
Category: Games
ShippBoard Games: Defining Conflict
So, what is conflict? What kinds of conflict are found in board games? What would a conflict-free game look like? Source: ShippBoard Games: Defining Conflict
Prerelease.games – Home
A community of game designers and play-testers. Source: Prerelease.games – Home
Should I pitch or self-publish my game? The pros and cons, and a couple of other options to consider – Entro Games by Chris Backe
Source: Should I pitch or self-publish my game? The pros and cons, and a couple of other options to consider – Entro Games by Chris Backe
Acknowledgements – Game Design & Development 2021
All content, unless otherwise noted, is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. Source: Acknowledgements – Game Design & Development 2021
10 ways to come up with brilliant game ideas
Everyone loves a good top 10 list, so I thought I would put together a list of my 10 favourite (actually, 12 now!) ways to come up with new board game ideas. Source: 10 ways to come up with brilliant game ideas
Wingspan: Elizabeth Hargrave’s board game is changing how we play.
The thing I find most remarkable about Wingspan is that it’s the only game I’ve ever played in which at times, the obvious, most efficient way to score points is readily apparent—often, laying eggs turn after turn—but I reject it in favor of a strategy that’s logically shakier but might produce a more elegant result. […]
Wingspan: Elizabeth Hargrave’s board game is changing how we play.
And I think that the game’s sly cooperative nature—the way Hargrave’s design gently pushes you not to beat your neighbor but to succeed with her, together—goes hand in hand with its conservationist spirit. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.
Wingspan: Elizabeth Hargrave’s board game is changing how we play.
Wingspan is what’s known among serious gamers as an “engine-building game,” which means that as the game goes on, the combination of birds you play becomes more and more efficient at generating points each turn, like an engine running faster and faster. Source: Wingspan: Elizabeth Hargrave’s board game is changing how we play.
ShippBoard Games: Non-narrative Characters
With representatives like Forgotten Waters, Sleeping Gods, and Destinies Source: ShippBoard Games: Non-narrative Characters