Factions are the result of conflicting cultural norms. Factions are more believable if their values and beliefs are in conflict with another faction. Values and beliefs, of course, are expressed by their unique faction mechanics. Source: Create characters and world-building
Category: Games
Create characters and world-building
Characters can come alive during gameplay if they are unique in some way. However, just giving a character a special power doesn’t cut it. World-building and mechanics need to be knitted together to create compelling characters who don’t need lore dumps for us to know who they are and what they want. Source: Create characters […]
10 Black Innovators Who Changed the Gaming Industry – Nerdist
This list of Black innovators in the gaming industry certainly isn’t exhaustive. But it is a starting point to learn more about Black geek history. Here are 10 names you should know. Source: 10 Black Innovators Who Changed the Gaming Industry – Nerdist
Ways to Spark Inspiration – Carla Kopp
I sometimes really want to design a game with a specific mechanism. Why? I’m not entirely sure, but my game design style usually involves creating a game with a specific mechanism, then moving on to a new and different mechanism. I like experiencing a ton of different ways for players to interact, rather than seeing […]
Ways to Spark Inspiration – Carla Kopp
I always work better under specific constraints. Giving yourself several of them can actually make it so much easier to get a direction for a design. It’s partially due to the fact that, when you make a game without limitations, it can be about absolutely anything and with any number of mechanics. Choosing between the […]
Make Rules | A place rules call home
This guide is directed towards the individual who wants to write a rulebook for a board game.Learn to write rules in 5 simple steps. Source: Make Rules | A place rules call home
How to balance a game – a deep dive into a real-world template – Entro Games by Chris Backe
As they’re most commonly used by designers, spreadsheets do four major things:Organize dataHelp with balanceMake it easy to share data with collaborators, publishers, graphic designers, etc.Make it possible to import data into services like Component.studio or Nandeck Source: How to balance a game – a deep dive into a real-world template – Entro Games by […]
GameTek #12: Generation P | Revue
procedural narrative generation – specifically crafting a story in response to player actions. Source: GameTek #12: Generation P | Revue
Common Designer Pitfalls – Carla Kopp
Perfectionism is paralyzing. Focusing on Perfection vs Improvement Source: Common Designer Pitfalls – Carla Kopp
Randomness, and “Random Value Absorption Thresholds” – KEITH BURGUN GAMES
As with many things in game design, the objective with this random value is to make sure that we have enough of it that it’s doing the job of randomness, but not so much that it is the thing driving the car. We want the player to be mainly driving the car; we want the […]