Category: Games

How to balance a game – a deep dive into a real-world template – Entro Games by Chris Backe

As they’re most commonly used by designers, spreadsheets do four major things:Organize dataHelp with balanceMake it easy to share data with collaborators, publishers, graphic designers, etc.Make it possible to import data into services like Component.studio or Nandeck Source: How to balance a game – a deep dive into a real-world template – Entro Games by […]

Randomness, and “Random Value Absorption Thresholds” – KEITH BURGUN GAMES

As with many things in game design, the objective with this random value is to make sure that we have enough of it that it’s doing the job of randomness, but not so much that it is the thing driving the car. We want the player to be mainly driving the car; we want the […]

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