I’ve been talking about the Kindle for over a year. I was first intrigued by the idea of the technology a year and half ago on a trip to Spain when I ran out of reading material on the plane. I wasn’t convinced to buy the Kindle then because of price issues and because of the fact that Amazon seems to have messed up some copyright issues. But finally, I caved and bought one about two weeks ago. I’ve used it a fair amount in these two weeks and I have mostly positive, although mixed, reviews of it.
I have mostly loved the Kindle. I have read my first non-fiction book already. I have begun my first novel which I am loving reading on the device. I love being able to browse the Kindle store at any moment. The device has been the subject of conversation with a variety of people, wherever I have chosen to use it. My one area of disappointment has to do with reading the Boston Globe. To subscribe to the Globe on the Kindle is $9.99 per month. To buy the paper version of the Globe is significantly more expensive than that. If I bought just the Sunday Globe each month, it would cost $4 per week. Each daily paper is $1.50 up here in NH. To buy any single issue of the Globe on the Kindle is only $.49. So I thought it would be a great deal to read the Globe using this device. The problem is that for your $.49, you do not get the entire Globe. This has been a great disappointment for me.
I almost always buy the Globe on Sundays and I am especially fond of the Ideas/Books section. The Kindle version of the Sunday paper is significantly limited, however. I have decided that I will buy the paper version of the Sunday Globe so the Kindle is useless for that purpose.
All in all, I am very happy with my Kindle. I did, however, have to purchase a case for it that makes it feel as though I am reading an actual book. Some aesthetics are important.
I am currently Professor of Digital Media at Plymouth State University in Plymouth, NH. I am also the current Coordinator of General Education at the University. I am interested in astrophotography, game studies, digital literacies, open pedagogies, and generally how technology impacts our culture.